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Android studio sdk manager can not add platforms
Android studio sdk manager can not add platforms












android studio sdk manager can not add platforms

If you need to support an earlier version of Unreal Engine alongside 4.25 or later, use the Android Studio setup in this document, then follow the instructions in this section. This is most likely to be the case if you have an installation of Unreal Engine alongside an earlier version that used CodeWorks.ĭo not install CodeWorks and Android Studio at the same time, otherwise you will receive errors. However, if you are using an earlier version of the Unreal Engine alongside Android Studio, you may need to manually target your SDK paths to be compatible. If you followed the above how-to sections correctly, Unreal Engine will automatically associate the SDK paths for the Android SDK, the current Android NDK version, and the Java Development Kit (JDK). This issue is addressed in Unreal Engine 4.25.1 and later. Remove the entry in this list for lldb 3.1, but leave the others. If you receive an error stating that a package called lldb 3.1 could not be loaded, open the SetupAndroid script with a text editor, and locate the line of code that reads:Ĭall "%SDKMANAGER%" "platform-tools" "platforms android-28" "build-tools 28.0.3" "lldb 3.1" "cmake 3.404" "ndk 462" Android setup should then proceed normally.

android studio sdk manager can not add platforms

In the event that you receive an error stating that repositories.cfg cannot be loaded, navigate to the folder where it is expected (usually C:/Users/.android/repositories) and create an empty repositories.cfg file.














Android studio sdk manager can not add platforms